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| 2005_Demo_Reel | |
Credits/Production Notes
1_Cummins Engine Animation: (Courtesy of Armstrong-White. Bloomfield Hills, MI)
Displayed at the 2004 Detroit International Auto Show
3d Studio Max and Right Hemisphere Deep Exploration
Team Project
My contribution:
Animated fly wheels, tension belt, and drive chain
Surfaced engine parts
Modeled turbocharger
Optimized and fixed rough geometry
2_Hemi Engine Animation:
(Courtesy of Armstrong-White. Bloomfield Hills, MI)
Displayed at the 2004 Detroit International Auto Show
3d Studio Max
Team Project
My contribution:
Animated fly wheels, tension belt, and drive chain
Surfaced engine parts and “x-ray” parts.
Modeled rocker arms and spark plugs using rough geometry as reference
Working with the compositor, devised a method for rendering individual elements
3_KIA Car Commercial:
(Courtesy of Armstrong-White. Bloomfield Hills, MI)
Generated dust particle effects for a 30 second commercial spot
Maya
Team Project
My contribution:
3d Rotoscoping of live horses for collision detection of dust particles
Rough Layout of camera angle and focal length to match film footage
4_Vehicle Model - Volkswagen Beetle:
3d Studio Max
Modeled from a box, using polygon modeling
Personal Project
5_Character Model – Cashius Maximus:
3d Studio Max
Contract modeling job for a post-production house
Character for an animated television commercial
Character Design was provided by the post-production house
6_Low-Poly Vehicle Model – The Jet Bike:
Maya
918 Polygons
Based on a concept design by Imran Sheikh - www.sheikhdesigns.com
7_Low-Poly Character Model – The Witch:
Maya
852 Polygons
Based on a concept design by Imran Sheikh - www.sheikhdesigns.com
8_ Abstract Animation:
3d Studio Max
Personal Project
9_ 3d Animation – Martian Guard:
Maya
Modeled using NURBS
Personal Project
10_ 3D Still Life
3d Studio Max
Textures are both scanned images and procedural
Personal Project
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© 2004 Jim Smith |